Online Cloud Gaming Platform(AsCe)

Vinu-ops
6 min readDec 28, 2020

About the company/product (Business Idea):

AsCe is a proprietary freeware desktop capturing application primarily used for playing games through video streaming. Using AsCe, a user can stream video game footage through an Internet connection, allowing one to run a game on one computer but play it remotely through another device. Although its main focus is gaming, AsCe can also be used as low-latency desktop sharing software. AsCe Will available on most modern operating systems .The AsCe Is Basically A Indian Company Which Provide Online Cloud Gaming Which Can Be Access by Smartphones, Desktop

Market Demand:

Online gaming has gained a strong foothold within the Indian entertainment industry. With a projected user base of more than 628 million gamers, this gives a whole new boost to the gaming ecosystem within the Indian economy. This ecosystem consists of gamers of all ages, game developers and designers, investors and marketers all working together to come up with the latest cutting edge games, concepts and offers for players. All this interest and potential makes India one of the top gaming markets amongst emerging global economies. The demand of playing pc High graphic games in India is just increasing but peoples does not want to invest that much money on just playing games so if we make a platform where anyone who have access of any android device can take the experience of playing pc high graphic games in their smartphones

Relevant Products in the market:

AsCe lets you connect to other people’s computers and share a screen through streaming. It’s different from other screen-sharing apps since it grants session guests a limited amount of control on the screen — -allowing guest players to input controls into a streamed game.it provide the service at very low cost on India which people can afford easily

Target Customers:

In 2019, the global games market was worth $152 billion. With growing concerns about the amount of time children and teenagers spend playing online games. 81% of under 18s regularly play online games and in moderation and In About 92 per cent of Generation of India respondents surveyed (those born between 1965 and 1980) considered online gaming to be the best pastime. 65 per cent of India generation were willing to skip their meals, sleep and other activities as opposed. The market value of the gaming industry in India was around 62 billion Indian rupees in 2019 and was estimated to go up to over 250 billion rupees by 2024. The number of new job opportunities in the country’s gaming industry is a clear indicator of the constant evolution of this sector . So Basically The Target customer of our app is India young youth, kids and all age peoples Where they can invest for their enjoyment and it can be used by using only smart-phones and a good internet connection which is easily available in our country.

Required Knowledge or Expertise:

Name of research fields:

AsCe is meant to be highly optimized for streaming games, with a lean set of other features to handle things like authentication, port forwarding, and sharing for you. Beyond that, it’s meant to get the hell out of your way and let you enjoy your games. AsCe gives you full desktop access and works with any program, game or not. You can think of it like a remote desktop app on Android.

Windows (since 8.1) offers a very efficient API to capture desktop frames. The Desktop Duplication API essentially gives you a direct framebuffer grab and places the frame in video memory for processing. Unfortunately, until networking technology gets a hell of a lot better, these frames need some type of compression in order to be streamed over the network at any reasonable frame rate. And when it comes to compression, H.264 is really the only viable choice. Yes, there are other codecs out there, most notably H.265 When it comes to GPU hardware vendors, the big three are NVIDIA, AMD, and Intel. Each vendor has a different C API for interacting with their video processing hardware, and with different APIs comes different quirks and performance tweaks. Parsec directly implements these libraries from all three vendors with no wrappers Depending on how recent your GPUs are, we’ve seen total encode/decode latencies lower than 10ms, much lower than we were expecting, and much better than latency has been in recent years. Cloud gaming may not work for everyone now, but it will probably work for most people fairly soon. With network latencies below 20ms, and bandwidth above 10 Mb/s, AsCe will offers a near-native experience. You can think of AsCe as a research project where the goal is to eliminate latency from cloud gaming. The first iteration may not be 100% of the way there, but you can rest assured we are working everyday to find a way to eliminate that next millisecond.

Bit Rate Difference

Estimated Budget: I Provide the reference rival of my app AcSe budget here by per person

The Cost Of 1 person per/screen
Monthly Cost by Per/Person

Programming Language:

Super-simple screen sharing with nothing but Python and Flask.

You Can use the link for Source https://github.com/di/screenshare

Code Source From Git-Hub

The App Is easily available for any smartphone desktop

Your Solution: Provide a computational solution to the product you are trying to develop. This section can be better explained visually through architecture/flow diagram.

Product Pricing:

Product is simply Will Be the online platform easily available on any store downloader like play Store for android users and I store for I phone user and also in many third parties downloader the price provided in Parsec is Usually around 950Rs in India they take much more charge for their Monthly Hardware Maintenance But Our AsCe will be provided in India at 650rs which is affordable for our Indian youth and for all Gaming Players

Marketing Plan:

How you want to market the product after its completion? Mention your plan for marketing through advertisements (i.e. reaching to the target audience). Consider platforms such as general and niche-specific social media, YouTube, Twitch, media influencers and forums as well as television, radio and billboards. a YouTube influencer, LeLePons create a promotional video for their Walking Dead game. That one video alone has well over 13 million views, and they also reached out to 17 other influencers to make additional videos on the platform as well the Call of Duty: Black Ops “There’s A Soldier In All Of Us” TV advertisement was a huge success that helped to introduce people who may have been less familiar with the game .We will Use The Same Strategy. We Make sure the website UI is user-friendly and accessible on all devices Because If our customers have a good buying experience from start to finish, they are more likely to share that experience with friends. Likewise, if the experience was difficult and frustrating, they will tell them to avoid the company. So that’s the plan.

Risk Analysis:

A fix technical infrastructure offers great opportunities to technically standardize the existing legal framework such as the implementation of youth protection or commercial labeling. Of course, other regulatory requirements such as the need for broadcasting licenses in the case of transmission are not affected if the games are streamed for the public. However, the involvement of an additional technical service provider may lead to relocation of legal responsibilities in this regard. When making competitive cloud gaming offers available, the contractual question of the choice of law and the consideration of mandatory provisions of national consumer protection law also arises .The cloud provider as a further player must be considered in terms of License. Framework agreements might be adapted accordingly by taking into account the technical integration of this player. This applies at least to the extent that it cannot be assumed that the exploitation rights to the games granted by the publisher are covered by the exploitation by cloud gaming on the basis of existing licenses. The same applies of course for individual streamers who make “their game” Publicly available via stream.

Milestone and Timeline:

Our Milestone is to Give our company a brand and it have to be spread over the world

We will Implement this idea when I find my crewmates and investors who will work for me as a team but first have to complete my college to gain more knowledge to implement this idea

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